Position Each Dragon Ball Z Fighting Game From Worst To Best

Through manga, anime, and video games Dragon Ball Z has covered so much earth for a franchise that it’s almost impossible to be unfamiliar with the martial arts epic. Most games in the series’ early life have been RPGs with a lot of them focusing on card-based movement and action. Those RPG components have persisted through time, but when most fans think about Dragon Ball Z video games nowadays, they’re more inclined to consider the fighting games, and for good reason.

For a series that’s so ingrained in action, it just makes sense it would come to life as a fighting match. From the Super Famicom in Japan into the Nintendo Switch in a couple of months, the Dragon Ball Z video game scene does not have any intention of slowing down.

Though a good chunk of Dragon Ball Z games have been exclusive to Japan, there are lots great ones that have left their way to North America. Regrettably, some games in the series don’t have the same level of polish when it comes to localization. Like any twelve year franchise, Dragon Ball Z has some ups and downs, and you may see that certainly in its own matches.

Dragon Ball Z: For Kinect takes everything which makes Dragon Ball Z enjoyable and butchers it for no reason. It is no surprise that the Kinect didn’t take off how Microsoft needed it to, however the quality, or lack thereof, of games offered for the motion sensor, is debatable. Dragon Ball Z: For Kinect could have been an interesting attempt at a first-person fighting game, but it is little more than an advertisement for Super Saiyan Bardock.you can find more here dragon ball z budokai rom from Our Articles

Nearly every advantage is shamelessly stolen from Ultimate Tenkaichi, but without any of the gameplay which made Ultimate Tenkaichi so memorable. The narrative mode is one of the worst in the show, along with gameplay is comprised of hurling around random punches and leaping around. Sure, it’s interesting to fire a Kamehameha first time, but after that? It’s only an exercise in tedium. Save yourself the hassle and play with among the considerably better Dragon Ball Z games.


Advertised as the very first game to feature Broly as a playable character (which is a bold faced lie, incidentally,) Taiketsu is the worst fighting game from the series and probably the worst Dragon Ball Z game period assuming you do not consider Dragon Ball Z: For Kinect a video game.

Taikestu is a ugly, little 2D fighter for the Game Boy Advance that’s more Tekken compared to Dragon Ball Z. Today, a conventional DBZ fighter could have been phenomenal, but Webfoot Technologies obviously didn’t care about producing a fantastic game, they only wished to milk that candy Dragon Ball absolute. Battles are sluggish, the narrative mode is downright abysmal, the graphics are hideous, and the combat is not responsive whatsoever.

Webfoot Technologies created Legacy of Goku II along with Buu’s Fury, therefore it is not like they had been unfamiliar with the series, and they had a decent history. As it stands, Taiketsu is a totally shameful stain on the series’ video game heritage.


Talking of stains, let us discuss Dragonball Evolution. Based off one of the worst adaptations in the picture medium, Dragonball Evolution strips away all the allure, nuance, and enthusiasm that makes Dragon Ball such a fun series and repackages it into a disgraceful attempt by exploiting the franchise to get profit. You’d be hard pressed to find anybody who’d read or seen Dragon Ball and believed,”You know what could make this better? If Goku went into high school and was moody all of the time.”

Sure, the Dragon Ball includes a great deal of merchandise, and you would not be wrong by saying the show has probably sold out, but the countless spin-offs attempt to provide something in the way of quality or fanservice to compensate for that. Evolution, however, doesn’t care whatsoever and is satisfied in being a fair fighting game that barely knows the series it is based on.

Final Bout

Dragon Ball GT was such an awful show that Toei waited seven years to attempt to milk Dragon Ball again, so it is really no surprise that a fighting game based off of GT pretty much killed the Dragon Ball video game scene for half a decade.

Dragon Ball GT: Final Bout has been the last entry in the original Butoden sub-series and was the first one to be published in the USA. The earlier entries in the show are excellent games however Final Bout, possibly because of its source material, failed to live up to any and all expectations. That implies, for many individuals, Closing Bout had been their introduction to the series.

Probably the weirdest thing about the sport is the fact that it hardly features some GT characters at all meaning its flaws could have very easily been avoided. It probably would have been a dreadful mess, though.

What happens when you blended beautiful sprite perform, awkward CG wallpapers, and ferociously long loading times?

To get a fighting game to succeed, it needs to be quick, and UB22 is anything . Getting in and out of matches should be instantaneous, however they just take ferociously long. Sure, playing as your favourite Dragon Ball characters is fun, but you know what’s fun? Really getting to play a video game.

There are some neat ideas present –such as a flat up system for every personality — but the actual gameplay borders on the boring. The elderly Butoden matches were excellent because the small roster meant more concentrated move collections, but Ultimate Battle 22 does not really give you that same feeling. Goku versus Vegeta just feels like two handsome guys slowly punching each other from the air.

Infinite World is Budokai 3 when the latter never bothered trying to be an enjoyable video game which also played like an episode of Dragon Ball Z. Really, everything Infinite World will Budokai 3 did years before. Infinite World goes so far as to remove characters from B3 though the former uses the latter’s engine. In a situation like this, where a pre-established game is shamelessly being rereleased, there is no reason to eliminate articles, let alone playable characters.

Perhaps most offensively, Budokai 3 RPG styled, character driven story mode was completely neutered and replaced with a shallow wreck that has more minigames than it will engaging battle. Really, it is the shortage of the story mode that strikes Infinite World that the most. Dragon Universe is hands down one of their greatest ideas a Dragon Ball Z has ever had and losing it hurts Infinite World more than anything. If you’re going to rip off a much better game, at least steal the facets which made it a much better game to start with.

Budokai 2

Budokai 2’s cel shading is completely stunning, the combat is nice and fluid, and it raises the roster by a respectable level, but it also has own of the worst narrative modes to grace Dragon Ball Z. Combining the worst parts of Mario Party with all the most peculiar qualities of an anime or manga adaptation, even Budokai 2 follows up the original Budokai’s incredible story style with a board game monstrosity that butchers its source material for little reason other than to shoehorn Goku into each significant battle.

When it comes to fighting mechanics, Dragon Ball Z fails not to glow so that the stories need to perform the heavy lifting. If the story can not keep up, the game naturally loses something. Budokai set such a powerful precedent, correctly adapting the anime having full cutscenes up into the Cell Games, but Budokai 2 ends up simplifying the plot in favour of Mario Party shenanigans along with a narrative that gets just about every significant detail incorrect. Additionally, no cutscenes.

Raging Blast

Raging Blast is essentially what you receive if you strip down Budokai Tenkaichi to its foundation parts and release it before putting back the roster and customization. It is still a good game, mind you, but it’s missing a lot of what created Budokai Tenkaichi a enjoyable collection.

Possibly the best things Raging discriminated brings to the table is completely destructible environments, combat damage, as well as mid-battle facial expressions. It really feels like an episode of Dragon Ball Z occasionally, with characters and the surroundings noticeably decaying with time. It is really a pity Raging Blast didn’t go further with its premise since just a little character customization could have gone a long way to help.

The story mode follows Budokai Tenkaichi’s guide, but it is even more cluttered and cluttered. When it’s your only solution to get a Dragon Ball Z fighting game, it is going to get the work done, but it won’t be the best that you can do.